package gam.n1.areas.block;

import org.bukkit.Chunk;
import org.bukkit.Location;
import org.bukkit.World;
import org.bukkit.entity.Entity;
import org.bukkit.entity.LivingEntity;

import java.util.List;
import java.util.Map;
import java.util.Set;

public interface iBox {
    double a();
    double b();
    double c();
    double vol();
    void i(Location a,Location b);
    boolean s(Location one);
    boolean isNotNull();
    boolean compareVol(iBox box);
    World w();
    boolean ie(Entity entity);
    Set<Chunk> cs();
    List<Location> ps();
    Map<String,Object> save();
}
